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#include "DynamicObject.h"
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using namespace GameLogic;
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struct DynamicObject::PrivateData
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{
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PrivateData()
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{
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}
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~PrivateData()
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{
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}
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}myData;
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DynamicObject::DynamicObject()
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{
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myData = new PrivateData();
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}
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DynamicObject::~DynamicObject(void)
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{
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delete myData;
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} |