26 lines
590 B
C++
26 lines
590 B
C++
#pragma once
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#include "..\..\Definitions\GraphicalDefinition.h"
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#include "..\..\Core\Core.h"
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#include "..\Preparations\Preparations.h"
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#include "..\..\Model\Model.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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namespace Rendering
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{
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class Basic
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{
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public:
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static void NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights);
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static void RenderScene(Model::Model* models, int count, Math::Matrix View, Math::Matrix Projection);
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static void EndFrame();
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};
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}
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}
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}
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} |