70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
#include "Game.h"
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#include "Level.h"
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using namespace GameLogic;
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Game::LevelData::LevelData()
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{
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this->level = new Level();
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}
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Game::LevelData::~LevelData()
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{
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delete this->level;
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this->level = 0;
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}
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Oyster::Math::Float3 Game::LevelData::GetPosition()
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{
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//return this->level->GetCenter();
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return Oyster::Math::Float3();
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}
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Oyster::Math::Quaternion Game::LevelData::GetRotation()
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{
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return Oyster::Math::Quaternion();
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}
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Oyster::Math::Float3 Game::LevelData::GetScale()
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{
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return Oyster::Math::Float3();
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}
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Oyster::Math::Float4x4 Game::LevelData::GetOrientation()
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{
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//return this->level->GetOrientation();
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return Oyster::Math::Float4x4();
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}
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int Game::LevelData::GetID() const
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{
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return ((IObjectData*)this->level)->GetID();
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}
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ObjectSpecialType Game::LevelData::GetObjectType() const
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{
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return ((IObjectData*)this->level)->GetObjectType();
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//return OBJECT_TYPE_UNKNOWN;
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}
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int Game::LevelData::getNrOfDynamicObj()const
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{
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return this->level->getNrOfDynamicObj();
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}
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IObjectData* Game::LevelData::GetObjectAt(int ID) const
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{
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return this->level->GetObj(ID);
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}
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void Game::LevelData::GetAllDynamicObjects(Utility::DynamicMemory::DynamicArray<IObjectData*>& mem) const
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{
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mem.Resize(level->GetDynamicObject().Size());
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for(int i = 0; i < (int)level->GetDynamicObject().Size(); i++)
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{
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mem[i] = level->GetDynamicObject()[i];
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}
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}
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void Game::LevelData::Update(float deltaTime)
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{
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this->level->Update(deltaTime);
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}
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void Game::LevelData::AddPlayerToGame(IPlayerData *player)
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{
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this->level->AddPlayerToGame(((PlayerData*)player)->GetPlayer());
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} |