21 lines
723 B
HLSL
21 lines
723 B
HLSL
#include "Header.hlsli"
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VertexOut main( VertexIn input )
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{
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VertexOut output;
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Matrix boneTrans = AnimatedData[input.boneIndex.x]*input.boneWeight.x +
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AnimatedData[input.boneIndex.y]*input.boneWeight.y +
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AnimatedData[input.boneIndex.z]*input.boneWeight.z +
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AnimatedData[input.boneIndex.w]*input.boneWeight.w;
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input.pos = mul(boneTrans,float4(input.pos,1)).xyz * Animated + input.pos * int(1-Animated);
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input.normal = mul(boneTrans,float4(input.normal,0)).xyz * Animated + input.normal * int(1-Animated);
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output.pos = mul(WVP, float4(input.pos,1));
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output.ViewPos = mul(WV, float4(input.pos,1));
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output.normal = mul(WV, float4(input.normal,0)).xyz;
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output.UV = input.UV;
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return output;
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} |