48 lines
873 B
C++
48 lines
873 B
C++
#include "Object.h"
|
|
#include "OysterMath.h"
|
|
#include "DllInterfaces\GFXAPI.h"
|
|
#include "CollisionManager.h"
|
|
|
|
|
|
using namespace GameLogic;
|
|
|
|
using namespace Oyster::Math;
|
|
using namespace Oyster::Graphics::Model;
|
|
|
|
using namespace Utility::DynamicMemory;
|
|
using namespace Oyster::Physics;
|
|
|
|
Object::Object(void)
|
|
{
|
|
|
|
model = new Model();
|
|
model = Oyster::Graphics::API::CreateModel(L"orca");
|
|
|
|
API::SimpleBodyDescription sbDesc;
|
|
//sbDesc.centerPosition =
|
|
|
|
ICustomBody* temp = rigidBody = API::Instance().CreateRigidBody(sbDesc).Release();
|
|
|
|
GameLogic::RefManager::getInstance()->AddMapping(*rigidBody, *this);
|
|
|
|
}
|
|
|
|
|
|
Object::~Object(void)
|
|
{
|
|
|
|
Oyster::Graphics::API::DeleteModel(model);
|
|
|
|
}
|
|
|
|
void Object::Render()
|
|
{
|
|
this->rigidBody->GetOrientation(model->WorldMatrix);
|
|
Oyster::Graphics::API::RenderScene(model, 1);
|
|
}
|
|
|
|
Object::OBJECT_TYPE Object::GetType()
|
|
{
|
|
return this->type;
|
|
}
|