Danbias/Code/Game/GameClient/GameClientState/C_obj/C_Player.h

19 lines
340 B
C++

#ifndef DANBIAS_CLIENT_CPLAYER_H
#define DANBIAS_CLIENT_CPLAYER_H
#include "C_DynamicObj.h"
namespace DanBias
{
namespace Client
{
class C_Player : public C_DynamicObj
{
private:
public:
C_Player(void);
virtual ~C_Player(void);
bool Init(ModelInitData modelInit);
void playAnimation(std::wstring animation, bool loop);
};};};
#endif