Danbias/Code/OysterGraphics/Resources/Resources.h

21 lines
276 B
C++

#pragma once
#include <map>
#include "..\Core\Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
static class Resources
{
const Core::ShaderManager::ShaderEffect basic;
const Buffer ModelData;
Core::Init::State Init();
};
}
}
}