Danbias/Code/Game/DanBiasServer/ServerObjects/NetworkSession.h

46 lines
1.0 KiB
C++

#ifndef DANBIASSERVER_NETWORK_SESSION_H
#define DANBIASSERVER_NETWORK_SESSION_H
#define NOMINMAX
#include "Utilities.h"
#include <PostBox\PostBox.h>
#include <PlayerProtocols.h>
#include <vector>
namespace DanBias
{
class ClientObject;
class NetworkSession
{
public:
struct ClientEvent
{
ClientObject* reciever;
Oyster::Network::CustomNetProtocol protocol;
ClientEvent() { reciever = 0; }
~ClientEvent() { }
};
public:
NetworkSession();
~NetworkSession();
void AttachClient(Utility::DynamicMemory::SmartPointer<ClientObject> client);
void DetachClient(short ID);
void DetachClient();
void Kick();
void Send(Oyster::Network::CustomNetProtocol& protocol);
void Send(Oyster::Network::CustomNetProtocol& protocol, int ID);
//TODO: Do more lobby features
protected:
std::vector<Utility::DynamicMemory::SmartPointer<ClientObject>> clients;
Oyster::PostBox<DanBias::NetworkSession::ClientEvent> box;
};
}//End namespace DanBias
#endif // !DANBIASSERVER_NETWORK_SESSION_H