85 lines
1.2 KiB
C++
85 lines
1.2 KiB
C++
#include "OysterMath.h"
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#pragma once
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Definitions
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{
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struct ObjVertex
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{
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 uv;
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Oyster::Math::Float3 normal;
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};
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struct PerModel
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{
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Math::Matrix WV;
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Math::Matrix WVP;
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int Animated;
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Math::Float3 Pad;
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};
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struct FinalVertex
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{
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Oyster::Math::Float3 pos;
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Oyster::Math::Float2 uv;
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Oyster::Math::Float3 normal;
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Oyster::Math::Float4 boneIndex;
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Oyster::Math::Float4 boneWeights;
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};
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struct LightConstants
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{
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Math::Float4x4 InvProj;
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Math::Float4x4 Proj;
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Math::Float2 Pixels;
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int Lights;
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float SSAORadius;
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Oyster::Math::Float4x4 View;
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};
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struct Pointlight
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{
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Math::Float3 Pos;
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float Radius;
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Math::Float3 Color;
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float Bright;
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};
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struct AnimationData
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{
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Math::Float4x4 AnimatedData[100];
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};
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struct GuiData
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{
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Math::Matrix Translation;
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};
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struct PostData
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{
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int x;
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int y;
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};
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struct Text2D
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{
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float pos;
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int offset;
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float coff;
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};
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struct BlurrData
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{
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unsigned int StartX;
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unsigned int StartY;
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unsigned int StopX;
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unsigned int StopY;
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Math::Float4 BlurMask;
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};
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}
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}
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} |