170 lines
5.7 KiB
C++
170 lines
5.7 KiB
C++
#ifndef MISC_RESOURCELOADER_H
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#define MISC_RESOURCELOADER_H
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#include <string>
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#include <map>
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namespace Oyster
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{
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namespace Resource
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{
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struct ResourceData;
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typedef void* HRESOURCE;
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typedef char HBYTE;
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typedef HBYTE* HBYTEARRAY;
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/** Typedef on a fuction required for custom unloading */
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typedef void(*UnloadFunction)(void* loadedData);
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/** Typedef on a fuction required for custom loading */
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typedef void*(*LoadFunction)(const wchar_t filename[]);
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/** An enum class representing all avalible resources that is supported. */
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enum ResourceType
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{
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//Byte
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ResourceType_Byte_Raw, /**< Handle can be interpeted as char[] or char* */
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ResourceType_Byte_ANSI, /**< Handle can be interpeted as char[] or char* */
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ResourceType_Byte_UTF8, /**< Handle can be interpeted as char[] or char* */
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ResourceType_Byte_UNICODE, /**< Handle can be interpeted as char[] or char* */
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ResourceType_Byte_UTF16LE, /**< Handle can be interpeted as char[] or char* */
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ResourceType_CUSTOM, /**< Handle can be interpeted as whatever */
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ResourceType_INVALID, /**< Handle can be interpeted as whatever */
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};
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/** A resource handler interface to interact with when loading resources.
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* The resource handler uses the filename to make resources unuiqe.
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*/
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class ResourceManager
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{
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public:
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ResourceManager();
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~ResourceManager();
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/**
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* Load a resource given a type.
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* @param filename The path to the resource.
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* @param customId An optional custom ID to associate with the resource.
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* @param type The resource type to load.
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* @param force If set to true, the resource will be reloaded if it already exists. If it does not, nothing happens.
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* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
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*/
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HBYTEARRAY LoadBytes(const wchar_t filename[], ResourceType type, int customId = -1, bool force = false);
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/**
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* Load a resource with a custom loading function
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* @param filename The path to the resource.
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* @param loadFnc The function that will load the data.
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* @param unloadFnc The function that will unload the loaded data.
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* @param customId An optional custom ID to associate with the resource.
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* @param force If set to true, the resource will be removed and loaded if exists.
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* @return If function suceeds, a handle to the resource will be returned. If failed 0 is returned.
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*/
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HRESOURCE LoadResource(const wchar_t filename[], LoadFunction loadFnc = 0, UnloadFunction unloadFnc = 0, int customId = -1, bool force = false);
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/**
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* Reload a resource
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* @param filename The path to the resource.
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* @return If function suceeds, the return value is the reloaded resource.
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*/
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HRESOURCE ReloadResource(const wchar_t filename[]);
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/**
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* Reload a resource
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* @param filename The path to the resource.
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* @return If function suceeds, the return value is the reloaded resource.
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*/
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HRESOURCE ReloadResource(HRESOURCE& resource);
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/**
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* Releases all resources loaded by the resource handler.
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* @return Nothing
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*/
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void Clean();
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/**
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* Release a reference to the resource handle
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* @param resource The handle to release.
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* @return Nothing
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*/
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void ReleaseResource(const HRESOURCE& resource);
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/**
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* Release a reference to the resource handle
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* @param resource The resource filename to release reference.
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* @return Nothing
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*/
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void ReleaseResource(const wchar_t filename[]);
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/** Set a user defined ID
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* @param resource A handle to accociate the id with.
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* @param id A user defined identifier that the resource handler does not touch.
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*/
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void SetResourceId(const HRESOURCE& resource, unsigned int id);
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/** Set a user defined ID
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* If the resource is not loaded the id will not be set.
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* @param resource A filename to accociate the id with.
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* @param id A user defined identifier that the resource handler does not touch.
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*/
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void SetResourceId(const wchar_t filename[], unsigned int id);
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/** Get a resource type given a OHRESOURCE handle
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* @param resource The handle to check
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* @return Returns the resource type of the handle
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*/
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ResourceType GetResourceType(const HRESOURCE& resource);
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/** Get a resource type given a filename
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* If the resource is not loaded the id will not be set.
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* @param resource The filename to check
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* @return Returns the resource type of the handle
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*/
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ResourceType GetResourceType (const wchar_t filename[]);
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/** Get a resource filename given a OHRESOURCE handle
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* @param resource The handle to check
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* @return Returns the accociated filename
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*/
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const wchar_t* GetResourceFilename(const HRESOURCE& resource);
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/** Get a resource handle given a filename
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* If the resource is not loaded function returns 0.
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* @param resource The filename to check
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* @return Returns the accociated handle
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*/
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HRESOURCE GetResourceHandle(const wchar_t filename[]);
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/** Get a user defined ID accociated with a handle
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* @param resource The handle to check
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* @return Returns the accociated ID
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*/
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int GetResourceId(const HRESOURCE& resource);
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/** Get a user defined ID accociated with a filename
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* @param resource The filename to check
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* @return Returns the accociated ID
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*/
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int GetResourceId(const wchar_t filename[]);
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int GetResourceCount(const wchar_t filename[]);
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int GetResourceCount(const HRESOURCE& resource);
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int GetResourceSize(const wchar_t filename[]);
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int GetResourceSize(const HRESOURCE& resource);
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private:
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ResourceManager(const ResourceManager& obj);
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const ResourceManager& operator=(const ResourceManager&);
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std::map<std::wstring, ResourceData*> resources;
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};
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}
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}
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#endif // !MISC_RESOURCELOADER_H
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