Danbias/Code/Game/DanBiasGame/GameClientState/C_obj/C_Player.h

26 lines
413 B
C++

#ifndef DANBIAS_CLIENT_CPLAYER_H
#define DANBIAS_CLIENT_CPLAYER_H
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_Player : public C_Object
{
private:
struct myData;
myData* privData;
//Oyster::Graphics:: LIght
public:
C_Player(void);
~C_Player(void);
void Init(ModelInitData modelInit);
void setPos(Oyster::Math::Float4x4 world);
void Render();
void Release();
};};};
#endif