Danbias/Code/OysterGraphics/Model/Model.h

26 lines
343 B
C++

#pragma once
#ifndef Mesh_h
#define Mesh_h
#include "OysterMath.h"
namespace Oyster
{
namespace Graphics
{
namespace Model
{
//struct ModelInfo;
struct Model
{
//! do not Edit, linked to render data
//ModelInfo* info;
void* info;
Oyster::Math::Float4x4 WorldMatrix;
bool Visible;
};
}
};
};
#endif