73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/////////////////////////////////////////
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// Created by [Dennis Andersen] [2013] //
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/////////////////////////////////////////
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#ifndef DANBIAS_SERVER_DANBIAS_SERVER_H
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#define DANBIAS_SERVER_DANBIAS_SERVER_H
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#include <vld.h>
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#define DANBIAS_SERVER
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#ifdef DANBIAS_SERVER_DLL_EXPORT
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#define DANBIAS_SERVER_DLL __declspec(dllexport)
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#else
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#define DANBIAS_SERVER_DLL __declspec(dllimport)
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#endif
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namespace DanBias
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{
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enum DanBiasServerReturn
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{
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DanBiasServerReturn_Error,
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DanBiasServerReturn_Sucess,
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DanBiasServerReturn_GameNotCreated,
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};
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extern "C"
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{
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class DANBIAS_SERVER_DLL GameServerAPI
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{
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public:
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struct ServerInitDesc
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{
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char* serverName;
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int listenPort;
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bool broadcast; //Not fully implemented!
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ServerInitDesc()
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: serverName("Game Server")
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, listenPort(15151)
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, broadcast(true)
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{};
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};
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struct GameServerInfo
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{
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unsigned int listenPort; // If set to 0, the default port 15151 will be used
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const char *serverIp; // This cant be mofidfied..
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};
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public:
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static DanBiasServerReturn ServerInitiate(const ServerInitDesc& desc);
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static void ServerStart();
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static void ServerStop();
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static void ServerUpdate();
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static GameServerInfo ServerGetInfo();
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static bool ServerIsRunning();
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static void GameSetMapId(const int& val);
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static void GameSetMaxClients(const int& val);
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static void GameSetGameMode(const int& val);
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static void GameSetGameTime(const int& val);
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static int GameGetMapId();
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static int GameGetMaxClients();
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static int GameGetGameMode();
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static int GameGetGameTime();
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static const char* GameGetGameName();
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static bool GameStart();
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};//End class DanBiasServer
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}//End Extern "C"
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} //End namspace DanBias
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#endif // !DANBIAS_SERVER_DANBIAS_SERVER_H
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