Danbias/Code/Game/GameClient/GameClientState/C_obj/C_StaticObj.h

20 lines
543 B
C++

#ifndef DANBIAS_CLIENT_CSTATICOBJECT_H
#define DANBIAS_CLIENT_CSTATICOBJECT_H
#include "../C_Object.h"
#include "ObjectDefines.h"
namespace DanBias
{
namespace Client
{
class C_StaticObj : public C_Object
{
private:
const GameLogic::ObjectSpecialType gameObjectType;
public:
C_StaticObj(GameLogic::ObjectSpecialType type = GameLogic::ObjectSpecialType_Unknown);
virtual ~C_StaticObj(void);
bool Init(ModelInitData modelInit);
inline GameLogic::ObjectSpecialType GetGameObjectType() const { return this->gameObjectType; }
};};};
#endif