Danbias/Code/Game/GameClient/GameClientState/C_obj/C_UIobject.h

18 lines
349 B
C++

#ifndef DANBIAS_CLIENT_CUIOBJECT_H
#define DANBIAS_CLIENT_CUIOBJECT_H
#include "../C_Object.h"
namespace DanBias
{
namespace Client
{
class C_UIobject : public C_Object
{
private:
public:
C_UIobject(void);
virtual ~C_UIobject(void);
bool Init(ModelInitData modelInit);
void setPos(Oyster::Math::Float4x4 world);
};};};
#endif