53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include "Debug.h"
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#include "..\OysterGraphics\Definitions\GraphicalDefinition.h"
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#ifdef _DEBUG
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// /Bin/Executable/Tester ->
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// /Code/OysterGraphics/Shader/HLSL
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const std::wstring PathFromExeToCso = L"..\\Content\\Shaders\\";
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const std::wstring PathFromExeToHlsl = L"..\\..\\Code\\OysterGraphics\\Shader\\HLSL\\";
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const std::wstring VertexTransformDebug = L"TransformDebugVertex";
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const std::wstring VertexDebug = L"DebugVertex";
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const std::wstring PixelRed = L"DebugPixel";
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const std::wstring PixelTexture = L"Texture";
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const std::wstring ComputeDebug = L"Debug";
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typedef Oyster::Graphics::Core::PipelineManager::ShaderType ShaderType;
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typedef Oyster::Graphics::Core::PipelineManager::Get GetShader;
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typedef Oyster::Graphics::Core::PipelineManager Shader;
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typedef Oyster::Graphics::Core::Buffer Buffer;
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Render
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{
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//Shader::RenderPass Resources::Debug::obj;
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Shader::RenderPass Resources::Debug::debugCompute;// = Shader::ShaderEffect();;
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//Buffer Resources::Debug::ModelData = Buffer();
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//Buffer Resources::Debug::VPData = Buffer();
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//ID3D11ShaderResourceView* Resources::Debug::srv = NULL;
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//ID3D11RenderTargetView* Resources::Debug::rtv = NULL;
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Core::Init::State Resources::Debug::Init()
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{
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#pragma region LoadShaders
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/** Load Compute Shaders for d3dcompile */
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Core::PipelineManager::Init(PathFromExeToHlsl + L"ComputeDebug\\" + L"DebugCompute.hlsl", ShaderType::Compute, ComputeDebug);
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#pragma endregion
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return Core::Init::Success;
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}
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void Resources::Debug::Clean()
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{
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}
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}
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}
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}
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#endif |