Danbias/Code/Game/GameLogic/CrystalFormation.h

22 lines
436 B
C++

#ifndef CRYSTALFORMATION_H
#define CRYSTALFORMATION_H
#include "StaticObject.h"
namespace GameLogic
{
class CrystalFormation : public StaticObject
{
public:
CrystalFormation(void);
CrystalFormation(Oyster::Physics::ICustomBody *rigidBody
,int objectID,Oyster::Math::Float shreddingDamage);
~CrystalFormation(void);
Oyster::Math::Float getShreddingDamage();
private:
Oyster::Math::Float shreddingDamage;
};
}
#endif