65 lines
1.2 KiB
C++
65 lines
1.2 KiB
C++
#include <iostream>
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#include <vld.h>
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "..\NetworkDependencies\Protocols.h"
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#include "../NetworkDependencies/OysterByte.h"
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#include "../../Misc/WinTimer.h"
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#include "../../Misc/Utilities.h"
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#include "../NetworkAPI/NetworkClient.h"
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using namespace std;
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using namespace Oyster::Network;
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void proc(CustomNetProtocol& protocol)
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{
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}
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int main()
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{
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SetDllDirectory("..\\DLL\\");
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int errorCode;
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char msgRecv[255] = "\0";
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InitWinSock();
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cout << "Client" << endl;
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//Create Client
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NetworkClient client;
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//Connect to server
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//errorCode = client->Connect(15151, "193.11.186.101");
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errorCode = client.Connect(15151, "127.0.0.1");
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client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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if(errorCode != 1)
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{
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printf("%d", errorCode);
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cout << "FAILED" << endl;
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}
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//client.SetRecieverObject(proc, NetworkProtocolCallbackType_Function);
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OysterByte bytes, bytes2, bytes3;
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bytes.AddSize(4);
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bytes2.AddSize(5);
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strcpy_s(bytes, 5, "asda");
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strcpy_s(bytes2, 6, "asdab");
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bytes += bytes2;
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bytes += bytes;
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bytes += bytes;
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bytes3 = bytes;
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cout << "Done" << endl;
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while(1)
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{
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}
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ShutdownWinSock();
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system("pause");
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return 0;
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} |