.. |
AttatchmentMassDriver.cpp
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updated weapon
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2013-12-10 11:17:25 +01:00 |
AttatchmentMassDriver.h
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added functionallity to player and weapon, started on the weapon design.
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2013-12-10 09:57:05 +01:00 |
AttatchmentSocket.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
AttatchmentSocket.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Camera.cpp
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
Camera.h
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
CollisionManager.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
CollisionManager.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
DynamicObject.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
DynamicObject.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Game.cpp
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GL - merge with graphics api. Lobby and game state.
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2013-12-09 09:23:39 +01:00 |
Game.h
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GL - added client objects
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2013-12-09 11:05:47 +01:00 |
GameLogic.vcxproj
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GL - soleved merge errors in project files
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2013-12-10 11:50:35 +01:00 |
GameLogicStates.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
GameMode.cpp
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made "interfaces" of most classes
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2013-12-05 11:50:39 +01:00 |
GameMode.h
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made "interfaces" of most classes
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2013-12-05 11:50:39 +01:00 |
IAttatchment.cpp
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added functionallity to player and weapon, started on the weapon design.
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2013-12-10 09:57:05 +01:00 |
IAttatchment.h
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added functionallity to player and weapon, started on the weapon design.
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2013-12-10 09:57:05 +01:00 |
IGame.cpp
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
IGame.h
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
Level.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Level.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Object.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Object.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Player.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Player.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
RefManager.cpp
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Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
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2013-12-03 12:09:22 +01:00 |
RefManager.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
StaticObject.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
StaticObject.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
TestGLMain.cpp
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Created the game modules
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2013-12-03 12:07:37 +01:00 |
Weapon.cpp
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |
Weapon.h
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updated the weapon system, collisionManager and redid the "object" heirarki
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2013-12-12 09:36:14 +01:00 |