Danbias/Code/OysterGraphics/Shader/Passes/2D/Header.hlsli

23 lines
318 B
HLSL

struct Vertex2DIn
{
float2 Pos : Position;
};
cbuffer EveryObject2D : register(b0)
{
float4x4 Translation;
};
cbuffer ColorData : register(b0)
{
float3 Color;
};
struct Pixel2DIn
{
float4 Pos : SV_Position;
float2 Uv : TEXCOORD;
};
Texture2D Material : register(t0);
SamplerState LinearSampler : register(s0);