Danbias/Code/OysterPhysics3D
Erik Persson c801ab829a Merge remote-tracking branch 'origin/Physics' into GameLogic
Conflicts:
	Bin/Content/Shaders/TextureDebug.cso
2013-12-12 10:10:52 +01:00
..
Box.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
Box.h ICollideable edited 2013-11-25 14:22:38 +01:00
BoxAxisAligned.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
BoxAxisAligned.h ICollideable edited 2013-11-25 14:22:38 +01:00
FluidDrag.cpp Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
FluidDrag.h Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Frustrum.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
Frustrum.h ICollideable edited 2013-11-25 14:22:38 +01:00
ICollideable.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
ICollideable.h ICollideable edited 2013-11-25 14:22:38 +01:00
Line.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
Line.h ICollideable edited 2013-11-25 14:22:38 +01:00
OysterCollision3D.cpp Sphere Vs Box collision detect fix 2013-12-04 14:12:06 +01:00
OysterCollision3D.h Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
OysterPhysics3D.h Added more inertia functions. 2013-11-22 08:58:00 +01:00
OysterPhysics3D.vcxproj GL- open a red window from lancher project 2013-12-04 11:32:43 +01:00
OysterPhysics3D.vcxproj.filters Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Particle.cpp Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Particle.h Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Plane.cpp Evil Incompotent Compiler fix 2013-11-27 15:20:29 +01:00
Plane.h ICollideable edited 2013-11-25 14:22:38 +01:00
Point.cpp Collideables fixed 2013-12-04 11:42:11 +01:00
Point.h ICollideable edited 2013-11-25 14:22:38 +01:00
Ray.cpp Collideables fixed 2013-12-04 11:42:11 +01:00
Ray.h ICollideable edited 2013-11-25 14:22:38 +01:00
RigidBody.cpp SimpleRigidBody factory done 2013-11-28 12:08:41 +01:00
RigidBody.h SimpleRigidBody factory done 2013-11-28 12:08:41 +01:00
Sphere.cpp Collideables fixed 2013-12-04 11:42:11 +01:00
Sphere.h ICollideable edited 2013-11-25 14:22:38 +01:00
Spring.cpp Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Spring.h Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Universe.cpp ICollideable edited 2013-11-25 14:22:38 +01:00
Universe.h ICollideable edited 2013-11-25 14:22:38 +01:00