116 lines
2.5 KiB
C++
116 lines
2.5 KiB
C++
#include "SimpleRigidBody.h"
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using namespace ::Oyster::Physics;
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using namespace ::Oyster::Math;
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using namespace ::Oyster::Collision3D;
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using namespace ::Utility::DynamicMemory;
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SimpleRigidBody::SimpleRigidBody()
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{
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//! @todo TODO: implement stub
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}
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SimpleRigidBody::~SimpleRigidBody()
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{
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//! @todo TODO: implement stub
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}
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UniquePointer<ICustomBody> SimpleRigidBody::Clone() const
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{
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return new SimpleRigidBody( *this );
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}
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bool SimpleRigidBody::IsSubscribingCollisions() const
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{
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//! @todo TODO: implement stub
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return false;
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}
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bool SimpleRigidBody::Intersects( const ICustomBody &object, Float &deltaWhen, Float3 &worldPointOfContact ) const
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{
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//! @todo TODO: implement stub
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return false;
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}
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bool SimpleRigidBody::Intersects( const ICollideable &shape ) const
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{
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//! @todo TODO: implement stub
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return false;
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}
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Sphere & SimpleRigidBody::GetBoundingSphere( Sphere &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Sphere( Float3::null, 0.0f );
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}
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Float3 & SimpleRigidBody::GetNormalAt( const Float3 &worldPos, Float3 &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Float3::standard_unit_z;
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}
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Float3 & SimpleRigidBody::GetCenter( Float3 &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Float3::null;
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}
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Float4x4 & SimpleRigidBody::GetRotation( Float4x4 &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Float4x4::identity;
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}
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Float4x4 & SimpleRigidBody::GetOrientation( Float4x4 &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Float4x4::identity;
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}
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Float4x4 & SimpleRigidBody::GetView( Float4x4 &targetMem ) const
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{
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//! @todo TODO: implement stub
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return targetMem = Float4x4::identity;
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}
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UpdateState SimpleRigidBody::Update( Float timeStepLength )
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{
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//! @todo TODO: implement stub
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return resting;
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}
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void SimpleRigidBody::SetMomentOfInertiaTensor_KeepVelocity( const Float4x4 &localI )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetMomentOfInertiaTensor_KeepMomentum( const Float4x4 &localI )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetMass_KeepVelocity( Float m )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetMass_KeepMomentum( Float m )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetCenter( const Float3 &worldPos )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetRotation( const Float4x4 &rotation )
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{
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//! @todo TODO: implement stub
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}
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void SimpleRigidBody::SetOrientation( const Float4x4 &orientation )
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{
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//! @todo TODO: implement stub
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} |