145 lines
3.3 KiB
C++
145 lines
3.3 KiB
C++
#include "GFXAPI.h"
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#include "../Core/Core.h"
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#include "../Render/Resources/Debug.h"
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#include "../Render/Resources/Deffered.h"
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#include "../Render/Rendering/Render.h"
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#include "../FileLoader/ObjReader.h"
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//#include "../../Misc/Resource/OysterResource.h"
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#include "../../Misc/Resource/ResourceManager.h"
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#include "../FileLoader/GeneralLoader.h"
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#include "../Model/ModelInfo.h"
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#include <vld.h>
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namespace Oyster
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{
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namespace Graphics
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{
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namespace
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{
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Math::Float4x4 View;
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Math::Float4x4 Projection;
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std::vector<Definitions::Pointlight> Lights;
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}
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API::State API::Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Math::Float2 resulotion)
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{
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Core::resolution = resulotion;
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if(Core::Init::FullInit(Window, MSAA_Quality, Fullscreen) == Core::Init::Fail)
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{
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return API::Fail;
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}
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Render::Resources::Deffered::Init();
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Render::Preparations::Basic::SetViewPort();
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return API::Sucsess;
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}
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void API::SetProjection(Math::Float4x4& projection)
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{
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Projection = projection;
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}
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void API::SetView(Math::Float4x4& view)
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{
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View = view;
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}
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void API::NewFrame()
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{
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if(Lights.size())
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{
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Render::Rendering::Basic::NewFrame(View, Projection, &Lights[0], (int)Lights.size());
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}
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else
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{
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Render::Rendering::Basic::NewFrame(View, Projection, NULL, 0);
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}
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}
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void API::RenderScene(Model::Model models[], int count)
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{
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Render::Rendering::Basic::RenderScene(models,count, View, Projection);
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}
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void API::RenderModel(Model::Model& m)
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{
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Render::Rendering::Basic::RenderScene(&m,1, View, Projection);
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}
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void API::EndFrame()
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{
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Render::Rendering::Basic::EndFrame();
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}
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API::State API::SetOptions(API::Option option)
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{
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Core::modelPath = option.modelPath;
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Core::texturePath = option.texturePath;
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return API::Sucsess;
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}
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//returns null for invalid filenames
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Model::Model* API::CreateModel(std::wstring filename)
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{
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Model::Model* m = new Model::Model();
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m->WorldMatrix = Oyster::Math::Float4x4::identity;
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m->Visible = true;
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m->AnimationPlaying = -1;
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m->info = (Model::ModelInfo*)Core::loader.LoadResource((Core::modelPath + filename).c_str(),Oyster::Graphics::Loading::LoadDAN, Oyster::Graphics::Loading::UnloadDAN);
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Model::ModelInfo* mi = (Model::ModelInfo*)m->info;
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if(!mi || mi->Vertices->GetBufferPointer() == NULL)
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{
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delete m;
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return NULL;
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}
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return m;
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}
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void API::DeleteModel(Model::Model* model)
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{
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if(model==NULL)
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return;
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Model::ModelInfo* info = (Model::ModelInfo*)model->info;
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delete model;
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Core::loader.ReleaseResource(info);
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}
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void API::Clean()
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{
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SAFE_DELETE(Core::viewPort);
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Core::loader.Clean();
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Oyster::Graphics::Core::PipelineManager::Clean();
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Oyster::Graphics::Render::Resources::Deffered::Clean();
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SAFE_RELEASE(Core::depthStencil);
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SAFE_RELEASE(Core::depthStencilUAV);
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SAFE_RELEASE(Core::backBufferRTV);
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SAFE_RELEASE(Core::backBufferUAV);
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SAFE_RELEASE(Core::swapChain);
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SAFE_RELEASE(Core::deviceContext);
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SAFE_RELEASE(Core::device);
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}
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void API::AddLight(Definitions::Pointlight light)
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{
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Lights.push_back(light);
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}
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void API::ClearLights()
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{
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Lights.clear();
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}
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#ifdef _DEBUG
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API::State API::ReloadShaders()
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{
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Render::Resources::Deffered::InitShaders();
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return State::Sucsess;
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}
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#endif
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}
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} |