271 lines
6.2 KiB
C++
271 lines
6.2 KiB
C++
#ifndef INCLUDE_WINSOCK_LIB
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#define INCLUDE_WINSOCK_LIB
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#pragma comment(lib, "ws2_32.lib")
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#endif
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#include "NetworkClient.h"
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#include "Translator.h"
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#include "CustomNetProtocol.h"
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#include "../NetworkDependencies/Connection.h"
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#include "../NetworkDependencies/PostBox.h"
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#include "../NetworkDependencies/WinsockFunctions.h"
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#include "../../Misc/Utilities.h"
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#include "../../Misc/Thread/IThreadObject.h"
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#include "../../Misc/Thread/OysterThread.h"
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using namespace Oyster::Network;
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using namespace Oyster::Thread;
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using namespace Utility::DynamicMemory;
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/*************************************
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PrivateData
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*************************************/
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struct ClientDataContainer
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{
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Connection connection;
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SmartPointer<IPostBox<CustomNetProtocol>> sendPostBox;
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RecieverObject recvObj;
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NetworkProtocolCallbackType callbackType;
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Oyster::Thread::OysterThread thread;
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std::mutex recvObjMutex;
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std::mutex postBoxMutex;
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Translator translator;
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//ID
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static unsigned int currID;
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const unsigned int ID;
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ClientDataContainer(IThreadObject* o)
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: ID(currID++)
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{
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InitWinSock();
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callbackType = NetworkProtocolCallbackType_Unknown;
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sendPostBox = new PostBox<CustomNetProtocol>();
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connection.InitiateClient();
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connection.SetBlockingMode(false);
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}
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ClientDataContainer(IThreadObject* o, unsigned int socket )
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:connection(socket), ID(currID++)
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{
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InitWinSock();
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callbackType = NetworkProtocolCallbackType_Unknown;
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sendPostBox = new PostBox<CustomNetProtocol>();
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connection.InitiateClient();
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connection.SetBlockingMode(false);
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}
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~ClientDataContainer()
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{
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thread.Stop();
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thread.Wait();
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connection.Disconnect();
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callbackType = NetworkProtocolCallbackType_Unknown;
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ShutdownWinSock();
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}
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};
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unsigned int ClientDataContainer::currID = 0;
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struct NetworkClient::PrivateData : public IThreadObject
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{
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Utility::DynamicMemory::SmartPointer<ClientDataContainer> data;
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PrivateData() { this->data = new ClientDataContainer(this); }
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PrivateData(unsigned int socket) { this->data = new ClientDataContainer(this, socket); }
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~PrivateData() { }
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bool DoWork()
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{
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if(!this->data)return true;
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if(!this->data->connection.IsConnected()) return true;
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Send();
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Recv();
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return true;
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}
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void Send(CustomNetProtocol* protocol)
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{
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if(!data) return;
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this->data->postBoxMutex.lock();
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this->data->sendPostBox->PostMessage(*protocol);
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this->data->postBoxMutex.unlock();
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}
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int Send()
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{
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int errorCode = 0;
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if(!data) return -1;
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this->data->postBoxMutex.lock();
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if(this->data->sendPostBox->IsFull())
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{
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SmartPointer<OysterByte> temp = new OysterByte();
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this->data->translator.Pack(temp, this->data->sendPostBox->FetchMessage());
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errorCode = this->data->connection.Send(temp);
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}
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this->data->postBoxMutex.unlock();
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return errorCode;
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}
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int Recv()
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{
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int errorCode = -1;
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OysterByte temp = OysterByte();
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errorCode = this->data->connection.Recieve(temp);
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if(errorCode == 0 && temp.GetSize())
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{
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CustomNetProtocol protocol;
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bool ok = this->data->translator.Unpack(protocol, temp);
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//Check if the protocol was unpacked correctly
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if(ok)
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{
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this->data->recvObjMutex.lock();
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if(this->data->callbackType == NetworkProtocolCallbackType_Function)
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{
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this->data->recvObj.protocolRecieverFnc(protocol);
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}
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else if(this->data->callbackType == NetworkProtocolCallbackType_Object)
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{
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this->data->recvObj.protocolRecievedObject->ProtocolRecievedCallback(protocol);
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}
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this->data->recvObjMutex.unlock();
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}
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}
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return errorCode;
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}
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};
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/*************************************
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NetworkClient
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*************************************/
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NetworkClient::NetworkClient()
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{
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privateData = new PrivateData();
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}
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NetworkClient::NetworkClient(unsigned int socket)
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{
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privateData = new PrivateData(socket);
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this->privateData->data->thread.Create(this->privateData, true);
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}
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NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type)
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{
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privateData = new PrivateData();
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this->privateData->data->callbackType = type;
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this->privateData->data->recvObj = recvObj;
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}
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NetworkClient::NetworkClient(RecieverObject recvObj, NetworkProtocolCallbackType type, unsigned int socket)
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{
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privateData = new PrivateData(socket);
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this->privateData->data->recvObj = recvObj;
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this->privateData->data->callbackType = type;
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this->privateData->data->thread.Create(this->privateData, true);
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}
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NetworkClient::NetworkClient(const NetworkClient& obj)
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{
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this->privateData = new PrivateData(*obj.privateData);
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}
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NetworkClient& NetworkClient::operator =(const NetworkClient& obj)
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{
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delete privateData;
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this->privateData = new PrivateData(*obj.privateData);
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return *this;
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}
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NetworkClient::~NetworkClient()
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{
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if(privateData)
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{
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delete privateData;
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privateData = NULL;
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}
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}
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bool NetworkClient::Connect(unsigned short port, const char serverIP[])
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{
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privateData->data->connection.SetBlockingMode(true);
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int result = this->privateData->data->connection.Connect(port, serverIP);
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//Connect has succeeded
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if(result == 0)
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{
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if(this->privateData->data->thread.IsCreated()) return false;
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this->privateData->data->thread.Create(this->privateData, true);
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privateData->data->connection.SetBlockingMode(false);
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return true;
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}
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//Connect has failed
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return false;
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}
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void NetworkClient::Disconnect()
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{
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privateData->data->connection.Disconnect();
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}
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bool NetworkClient::IsConnected()
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{
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return privateData->data->connection.IsConnected();
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}
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void NetworkClient::Send(CustomProtocolObject& protocol)
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{
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this->privateData->Send(protocol.GetProtocol());
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}
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void NetworkClient::Send(CustomNetProtocol* protocol)
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{
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this->privateData->Send(protocol);
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}
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void NetworkClient::SetRecieverObject(RecieverObject recvObj, NetworkProtocolCallbackType type)
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{
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if (type == NetworkProtocolCallbackType_Unknown) return; //It should probably still be set even if it is unknown.
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privateData->data->recvObjMutex.lock();
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privateData->data->recvObj = recvObj;
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privateData->data->callbackType = type;
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privateData->data->recvObjMutex.unlock();
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}
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bool NetworkClient::operator ==(const NetworkClient& obj)
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{
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return (this->privateData->data->ID == obj.privateData->data->ID);
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}
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bool NetworkClient::operator ==(const int& ID)
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{
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return this->privateData->data->ID == ID;
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}
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int NetworkClient::Id() const
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{
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return this->privateData->data->ID;
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} |