34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "..\..\Misc\Resource\OysterResource.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Loading
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{
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void UnloadTexture(void* loadedData);
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void LoadTexture(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderP(void* loadedData);
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void LoadShaderP(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderG(void* loadedData);
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void LoadShaderG(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderC(void* loadedData);
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void LoadShaderC(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderV(void* loadedData);
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void LoadShaderV(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderH(void* loadedData);
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void LoadShaderH(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadShaderD(void* loadedData);
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void LoadShaderD(const wchar_t filename[], Oyster::Resource::CustomData& out);
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void UnloadOBJ(void* loadedData);
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void LoadOBJ(const wchar_t filename[], Oyster::Resource::CustomData& out);
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}
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}
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} |