Danbias/Code/Game/DanBiasGame/GameClientState/C_Object.h

53 lines
1.2 KiB
C++

#ifndef DANBIAS_CLIENT_COBJECT_H
#define DANBIAS_CLIENT_COBJECT_H
#include "DllInterfaces/GFXAPI.h"
namespace DanBias
{
namespace Client
{
struct ModelInitData
{
int id;
std::wstring modelPath;
Oyster::Math::Float3 position;
Oyster::Math::Quaternion rotation;
Oyster::Math::Float3 scale;
bool visible;
};
class C_Object
{
private:
Oyster::Math::Float4x4 world;
Oyster::Math::Float3 position;
Oyster::Math::Quaternion rotation;
Oyster::Math::Float3 scale;
int id;
void updateWorld();
protected:
Oyster::Graphics::Model::Model *model;
public:
C_Object();
virtual ~C_Object();
virtual bool Init(ModelInitData modelInit);
void setWorld(Oyster::Math::Float4x4 world);
Oyster::Math::Float4x4 getWorld() const;
void setPos(Oyster::Math::Float3 newPos);
Oyster::Math::Float3 getPos() const;
void addPos(Oyster::Math::Float3 deltaPos);
void setRot(Oyster::Math::Quaternion newRot);
Oyster::Math::Quaternion getRotation() const;
void addRot(Oyster::Math::Quaternion deltaRot);
void setScale(Oyster::Math::Float3 newScale);
void addScale(Oyster::Math::Float3 deltaScale);
Oyster::Math::Float3 getScale() const;
virtual void Render();
virtual void Release();
virtual int GetId() const;
};};};
#endif