447 lines
10 KiB
C++
447 lines
10 KiB
C++
//////////////////////////////////////
|
|
// Created by Pontus Fransson 2013 //
|
|
// Modified by Dennis Andersen 2014 //
|
|
//////////////////////////////////////
|
|
#ifndef INCLUDE_WINSOCK_LIB
|
|
#define INCLUDE_WINSOCK_LIB
|
|
#pragma comment(lib, "ws2_32.lib")
|
|
#endif
|
|
|
|
#include "NetworkClient.h"
|
|
|
|
#include "Translator.h"
|
|
#include "CustomNetProtocol.h"
|
|
#include "NetworkSession.h"
|
|
|
|
#include "../NetworkDependencies/Connection.h"
|
|
#include "../NetworkDependencies/PostBox.h"
|
|
#include "../NetworkDependencies/WinsockFunctions.h"
|
|
|
|
#include "Utilities.h"
|
|
#include "Thread/IThreadObject.h"
|
|
#include "Thread/OysterThread.h"
|
|
#include "Packing/Packing.h"
|
|
|
|
#include <queue>
|
|
#include <WinSock2.h>
|
|
|
|
//For conversion from wstring to string
|
|
#include <codecvt>
|
|
|
|
using namespace Oyster::Network;
|
|
using namespace Oyster::Thread;
|
|
using namespace Utility::DynamicMemory;
|
|
using namespace Utility::Container;
|
|
using namespace std;
|
|
|
|
/*************************************
|
|
PrivateData
|
|
*************************************/
|
|
typedef NetworkClient::ClientEventArgs CEA;
|
|
|
|
void OnRecieve_Default(NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e) {}
|
|
|
|
struct NetworkClient::PrivateData : public IThreadObject
|
|
{
|
|
NetworkSession *owner;
|
|
NetworkClient *parent;
|
|
Connection connection;
|
|
Translator translator;
|
|
OysterThread thread;
|
|
bool outputEvent;
|
|
|
|
OysterByte recieveBuffer;
|
|
|
|
//Message queue for sending and recieving
|
|
ThreadSafeQueue<CustomNetProtocol> sendQueue;
|
|
ThreadSafeQueue<NetEvent<NetworkClient*, NetworkClient::ClientEventArgs>> recieveQueue;
|
|
|
|
//ID
|
|
static unsigned int currID;
|
|
const unsigned int ID;
|
|
|
|
PrivateData()
|
|
: ID(currID++)
|
|
, parent(0)
|
|
, owner(0)
|
|
, outputEvent(0)
|
|
{
|
|
InitWinSock();
|
|
this->thread.Create(this, false);
|
|
this->thread.SetPriority(Oyster::Thread::OYSTER_THREAD_PRIORITY_1);
|
|
}
|
|
~PrivateData()
|
|
{
|
|
this->thread.Terminate();
|
|
|
|
ShutdownWinSock();
|
|
this->connection.Disconnect();
|
|
this->owner = 0;
|
|
this->parent = 0;
|
|
}
|
|
|
|
bool DoWork() override
|
|
{
|
|
if(!this->connection.IsConnected()) return false;
|
|
|
|
Send();
|
|
Recv();
|
|
|
|
return true;
|
|
}
|
|
int Send()
|
|
{
|
|
int errorCode = 0;
|
|
|
|
if(!this->sendQueue.IsEmpty())
|
|
{
|
|
//printf("\t(%i)\n", this->sendQueue.Size());
|
|
OysterByte temp;
|
|
CustomNetProtocol p = this->sendQueue.Pop();
|
|
|
|
this->translator.Pack(temp, p);
|
|
errorCode = this->connection.Send(temp);
|
|
|
|
if(errorCode != 0 && errorCode != WSAEWOULDBLOCK)
|
|
{
|
|
if( errorCode == WSAECONNABORTED || errorCode == WSAENOTCONN)
|
|
{
|
|
CEA parg;
|
|
parg.type = CEA::EventType_Disconnect;
|
|
parg.data.protocol = p;
|
|
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
|
|
this->recieveQueue.Push(e);
|
|
|
|
if(this->outputEvent)
|
|
{
|
|
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_Disconnect && EventType_ProtocolFailedToSend \n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CEA parg;
|
|
parg.type = CEA::EventType_ProtocolFailedToSend;
|
|
parg.data.protocol = p;
|
|
NetEvent<NetworkClient*, CEA> e = { this->parent, parg };
|
|
this->recieveQueue.Push(e);
|
|
|
|
if(this->outputEvent)
|
|
{
|
|
printf("\t(ID: %i | IP: %s | Protocol: %i) - EventType_ProtocolFailedToSend\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(this->outputEvent)
|
|
{
|
|
printf("\t(ID: %i | IP: %s | Protocol: %i) Message sent!\n", this->ID, this->connection.GetIpAddress().c_str(), p[0].value.netShort);
|
|
}
|
|
}
|
|
|
|
return errorCode;
|
|
}
|
|
int Recv()
|
|
{
|
|
int errorCode = -1;
|
|
|
|
OysterByte temp = OysterByte();
|
|
errorCode = this->connection.Recieve(temp);
|
|
|
|
if(errorCode == 0 && temp.GetSize())
|
|
{
|
|
HandleRecievedData(temp);
|
|
|
|
|
|
/* Replaced with EmptyOutbufferedQueue() and HandleRecievedData(OysterByte)
|
|
CustomNetProtocol protocol;
|
|
bool ok = this->translator.Unpack(protocol, temp);
|
|
|
|
//Check if the protocol was unpacked correctly
|
|
if(ok)
|
|
{
|
|
CEA parg;
|
|
parg.type = CEA::EventType_ProtocolRecieved;
|
|
parg.data.protocol = protocol;
|
|
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
|
|
this->recieveQueue.Push(e);
|
|
}*/
|
|
|
|
}
|
|
//else
|
|
//{
|
|
// CEA parg;
|
|
// parg.type = CEA::EventType_ProtocolFailedToRecieve;
|
|
// parg.data.nothing = 0;
|
|
// NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e = { this->parent, parg };
|
|
// this->recieveQueue.Push(e);
|
|
//}
|
|
|
|
return errorCode;
|
|
}
|
|
|
|
void HandleRecievedData(OysterByte& data)
|
|
{
|
|
//Loop through all packages that was recieved and add them to the queue.
|
|
unsigned int size = 0;
|
|
|
|
Oyster::Network::OysterByte msg;
|
|
|
|
//If there is part of a message in the buffer.
|
|
if(recieveBuffer.GetSize() > 0)
|
|
{
|
|
//cout << "the buffer size: " << recvBuffer.GetSize() <<endl;
|
|
unsigned int temp = recieveBuffer.GetSize();
|
|
size = Oyster::Packing::Unpacki(recieveBuffer);
|
|
|
|
if(temp + data.GetSize() > size)
|
|
{
|
|
msg = recieveBuffer;
|
|
recieveBuffer.Clear();
|
|
size -= msg.GetSize();
|
|
msg.AppendPartOfArray(data, 0, size);
|
|
UnpackMessageAndAddToQueue(msg);
|
|
}
|
|
else if(temp + data.GetSize() == size)
|
|
{
|
|
msg = recieveBuffer;
|
|
recieveBuffer.Clear();
|
|
size -= msg.GetSize();
|
|
msg += data;
|
|
UnpackMessageAndAddToQueue(msg);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
recieveBuffer += data;
|
|
size = data.GetSize();
|
|
return;
|
|
}
|
|
}
|
|
|
|
for(unsigned int i = size; i < data.GetSize(); i += size)
|
|
{
|
|
size = Oyster::Packing::Unpacki(&data.GetByteArray()[i]);
|
|
if(i+size > data.GetSize())
|
|
{
|
|
//Add it to the recvBuffer instead.
|
|
recieveBuffer.AppendPartOfArray(data, i, data.GetSize());
|
|
break;
|
|
}
|
|
msg.Clear();
|
|
msg.AppendPartOfArray(data, i, i+size);
|
|
UnpackMessageAndAddToQueue(msg);
|
|
}
|
|
}
|
|
|
|
void UnpackMessageAndAddToQueue(OysterByte& msg)
|
|
{
|
|
CustomNetProtocol protocol;
|
|
bool ok = this->translator.Unpack(protocol, msg);
|
|
|
|
//Check if the protocol was unpacked correctly
|
|
if(ok)
|
|
{
|
|
CEA parg;
|
|
parg.type = CEA::EventType_ProtocolRecieved;
|
|
parg.data.protocol = protocol;
|
|
NetEvent<NetworkClient*, NetworkClient::ClientEventArgs> e;
|
|
e.sender = this->parent;
|
|
e.args.data.protocol = parg.data.protocol;
|
|
e.args.type = parg.type;
|
|
|
|
this->recieveQueue.Push(e);
|
|
|
|
if(this->outputEvent)
|
|
{
|
|
printf("\t(ID: %i | IP: %s | Protocol: %i) Message recieved!\n", this->ID, this->connection.GetIpAddress().c_str(), protocol[0].value.netShort);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(this->outputEvent)
|
|
{
|
|
printf("\t(ID: %i | IP: %s) Failed to unpack CustomNetProtocol!\n", this->ID, this->connection.GetIpAddress().c_str());
|
|
}
|
|
}
|
|
}
|
|
};
|
|
unsigned int NetworkClient::PrivateData::currID = 0;
|
|
|
|
/*************************************
|
|
NetworkClient
|
|
*************************************/
|
|
|
|
NetworkClient::NetworkClient()
|
|
: privateData(nullptr),
|
|
OnRecieve(OnRecieve_Default)
|
|
{ }
|
|
|
|
NetworkClient::~NetworkClient()
|
|
{
|
|
if(this->privateData)
|
|
{
|
|
delete this->privateData;
|
|
this->privateData = NULL;
|
|
}
|
|
}
|
|
|
|
bool NetworkClient::operator ==(const NetworkClient& obj)
|
|
{
|
|
return (this->privateData->ID == obj.privateData->ID);
|
|
}
|
|
|
|
bool NetworkClient::operator ==(const int& ID)
|
|
{
|
|
return this->privateData->ID == ID;
|
|
}
|
|
|
|
void NetworkClient::Update()
|
|
{
|
|
if(!this->privateData) return;
|
|
while (!this->privateData->recieveQueue.IsEmpty())
|
|
{
|
|
NetEvent<NetworkClient*, ClientEventArgs> temp = this->privateData->recieveQueue.Pop();
|
|
|
|
this->DataRecieved(temp);
|
|
}
|
|
}
|
|
|
|
bool NetworkClient::Connect(ConnectionInfo& socket)
|
|
{
|
|
if(this->IsConnected()) return true;
|
|
if(this->privateData) return false;
|
|
if(!this->privateData) this->privateData = new PrivateData();
|
|
|
|
int result = this->privateData->connection.Connect(socket, false);
|
|
|
|
//Connect has succeeded
|
|
if(result != 0) return false;
|
|
|
|
this->privateData->parent = this;
|
|
this->privateData->thread.Start();
|
|
|
|
//Connect has failed
|
|
return true;
|
|
}
|
|
|
|
bool NetworkClient::Connect(unsigned short port, const char serverIP[])
|
|
{
|
|
//Return true if you are already connected.
|
|
if(this->IsConnected())
|
|
return true;
|
|
|
|
if(!this->privateData)
|
|
this->privateData = new PrivateData();
|
|
|
|
int result = this->privateData->connection.Connect(port, serverIP, false);
|
|
|
|
//Connect has succeeded
|
|
if(result != 0) return false;
|
|
this->privateData->owner = 0;
|
|
this->privateData->parent = this;
|
|
this->privateData->thread.Start();
|
|
|
|
//Connect has failed
|
|
return true;
|
|
}
|
|
|
|
bool NetworkClient::Connect(unsigned short port, std::wstring serverIP)
|
|
{
|
|
//Convert from wstring to string.
|
|
typedef std::codecvt_utf8<wchar_t> convert_typeX;
|
|
std::wstring_convert<convert_typeX, wchar_t> converterX;
|
|
|
|
std::string ip = converterX.to_bytes(serverIP);
|
|
|
|
return this->Connect(port, ip.c_str());
|
|
}
|
|
|
|
bool NetworkClient::Reconnect()
|
|
{
|
|
//Return true if you are already connected.
|
|
if(this->IsConnected())
|
|
return true;
|
|
|
|
if(!this->privateData) this->privateData = new PrivateData();
|
|
|
|
int result = this->privateData->connection.Reconnect();
|
|
|
|
if(result != 0)
|
|
{
|
|
return false;
|
|
}
|
|
this->privateData->owner = 0;
|
|
this->privateData->parent = this;
|
|
this->privateData->thread.Start();
|
|
|
|
return true;
|
|
}
|
|
|
|
void NetworkClient::Disconnect()
|
|
{
|
|
if(!privateData) return;
|
|
|
|
privateData->thread.Stop();
|
|
privateData->connection.Disconnect();
|
|
this->privateData->sendQueue.Clear();
|
|
this->privateData->recieveQueue.Clear();
|
|
}
|
|
|
|
void NetworkClient::Send(CustomProtocolObject& protocol)
|
|
{
|
|
this->privateData->sendQueue.Push(protocol.GetProtocol());
|
|
}
|
|
|
|
void NetworkClient::Send(CustomNetProtocol& protocol)
|
|
{
|
|
this->privateData->sendQueue.Push(protocol);
|
|
}
|
|
|
|
void NetworkClient::SetOwner(NetworkSession* owner)
|
|
{
|
|
this->privateData->owner = owner;
|
|
}
|
|
|
|
void NetworkClient::SetMessagePump( NetworkClient::ClientEventFunction func )
|
|
{
|
|
if( func )
|
|
{
|
|
this->OnRecieve = func;
|
|
}
|
|
else
|
|
{
|
|
this->OnRecieve = OnRecieve_Default;
|
|
}
|
|
}
|
|
|
|
bool NetworkClient::IsConnected()
|
|
{
|
|
if(!this->privateData) return false;
|
|
return privateData->connection.IsConnected();
|
|
}
|
|
|
|
int NetworkClient::GetID() const
|
|
{
|
|
return this->privateData->ID;
|
|
}
|
|
|
|
void NetworkClient::DataRecieved(NetEvent<NetworkClient*, ClientEventArgs> e)
|
|
{
|
|
if(this->privateData->owner)
|
|
{
|
|
this->privateData->owner->ClientEventCallback(e);
|
|
}
|
|
else
|
|
{
|
|
this->OnRecieve( e );
|
|
}
|
|
}
|
|
|
|
std::string NetworkClient::GetIpAddress()
|
|
{
|
|
return this->privateData->connection.GetIpAddress();
|
|
}
|
|
void NetworkClient::OutputEventData(bool output)
|
|
{
|
|
this->privateData->outputEvent;
|
|
} |