Danbias/Code/OysterGraphics/FileLoader/ObjReader.h

43 lines
1.2 KiB
C++

#pragma once
#include "../Model/ModelInfo.h"
#include "../../OysterMath/OysterMath.h"
namespace Oyster
{
namespace FileLoaders
{
class ObjReader
{
public:
struct Vertex
{
Oyster::Math::Float3 Position;
Oyster::Math::Float2 UV;
Oyster::Math::Float3 Normal;
};
static ObjReader *LoadFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
ObjReader(void);
~ObjReader(void);
void GetVertexData(Vertex **vertex,int &numVertex, std::map<std::string, ID3D11ShaderResourceView *> &textures);
void GetVertexData(Vertex **vertex,int &numVertex);
private:
Vertex *vertices;
size_t numVertices;
std::map<std::wstring, ID3D11ShaderResourceView *> materials;
void ParseFile(std::wstring fileName, Oyster::Math::Float4x4 transform = Oyster::Math::Float4x4::identity);
Oyster::Math::Float3 extract(std::string d);
Oyster::Math::Float3 readVertex(int offset,std::wstring s);
Oyster::Math::Float2 readUV(int offset,std::wstring s);
Oyster::Math::Float3 readNormal(int offset,std::wstring s);
void readFace(int offset,std::wstring s, Oyster::Math::Float3 face[3]);
std::map<std::string, ID3D11ShaderResourceView *> GetMaterials(std::wstring fileName);
};
}
}