Danbias/Code/OysterGraphics/Shader/HLSL/Deffered Shaders
lanariel 341e33ee78 Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
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Defines.hlsli Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
GBufferHeader.hlsli Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
LightCalc.hlsli Rebased Lights to Use World Coordinates 2013-12-18 20:36:41 +01:00
LightPass.hlsl Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
PixelGatherData.hlsl Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
PosManipulation.hlsli Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00
VertexGatherData.hlsl Proper Lighting, supports Multiple Lights 2013-12-18 20:28:06 +01:00