20 lines
294 B
HLSL
20 lines
294 B
HLSL
#include "../Header.hlsli"
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cbuffer TextPerObject : register(b0)
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{
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float4x4 gWorld;
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};
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Texture2D g_tex1 : register(t0);
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struct Text2DIn
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{
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float Pos : Position;
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int off : Offset;
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float coff : CharOffset;
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};
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struct TEXT_VS_OUT
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{
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float4 pos : SV_POSITION;
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float2 texCoord : TEXCOORD;
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}; |