76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
/////////////////////////////////////////////////////////////////////
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// Created 2013 by:
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// [Dennis Andersen], [Linda Andersson]
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/////////////////////////////////////////////////////////////////////
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#ifndef GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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#define GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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/* THERE CAN ABSOLUTLEY NOT BE TWO DEFINITIONS WITH THE SAME ID!! */
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/** Index where the identifier is located(aka protocol identification index) **/
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#define protocol_INDEX_ID 0
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/***********************************/
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/********* RESERVERD PROTOCOLS *****/
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/********** [ 0 - 100 ] *********/
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/***********************************/
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/********* GENERAL PROTOCOLS *******/
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/***********[ 100 - 200 ]***********/
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#define protocol_GeneralMIN 100 /* This defines lower bounds of general protocols (okay to have same value as the first since this should not realy be sent). */
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#define protocol_General_Disconnect 100
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#define protocol_General_Ping 102
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#define protocol_General_Text 103
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#define protocol_General_Status 104
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#define protocol_General_DisconnectKick 105
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#define protocol_GeneralMAX 199
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/***********************************/
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/********* LOBBY PROTOCOLS *********/
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/***********[ 200 - 300 ]***********/
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#define protocol_LobbyMIN 200
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#define protocol_Lobby_CreateGame 200
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#define protocol_Lobby_JoinGame 201
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#define protocol_Lobby_StartGame 202
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#define protocol_Lobby_JoinLobby 203
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#define protocol_Lobby_LeaveLobby 204
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#define protocol_Lobby_CreateGameLobby 205
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#define protocol_LobbyMAX 299
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/***********************************/
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/********* GAMEPLAY PROTOCOLS ******/
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/***********[ 300 - 400 ]***********/
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#define protocol_GameplayMIN 300
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#define protocol_Gameplay_PlayerNavigation 300
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#define protocol_Gameplay_PlayerMouseMovement 301
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#define protocol_Gameplay_PlayerPosition 302
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#define protocol_Gameplay_CreateObject 303
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#define protocol_Gameplay_RemoveObject 304
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#define protocol_Gameplay_ObjectPosition 305
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#define protocol_GameplayMAX 399
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/************************************/
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/*********** PROTOCOL MACROS ********/
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/************************************/
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inline bool ProtocolIsLobby(short ID) { return (ID >= protocol_LobbyMIN && ID <= protocol_LobbyMAX); }
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inline bool ProtocolIsGeneral(short ID) { return (ID >= protocol_GeneralMIN && ID <= protocol_GeneralMAX); }
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inline bool ProtocolIsGameplay(short ID) { return (ID >= protocol_GameplayMIN && ID <= protocol_GameplayMAX); }
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/***********************************/
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/*********** TEST PROTOCOLS ********/
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/***********[ 1000 - x ]************/
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#define PROTOCOL_TEST 1000
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#endif // !GAMEPROTOCOL_PROTOCOL_DEFINITION_ID_H
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