Danbias/Code/OysterGraphics/DllInterfaces/GFXAPI.h

53 lines
1.2 KiB
C++

#pragma once
#include <string>
#include "../Definitions/GraphicalDefinition.h"
#include "..\Model\Model.h"
#include "OysterMath.h"
#include <Windows.h>
//#include <vld.h>
#ifdef GFX_DLL_EXPORT
#define GFX_DLL_USAGE __declspec(dllexport)
#else
#define GFX_DLL_USAGE
#endif
namespace Oyster
{
namespace Graphics
{
class GFX_DLL_USAGE API
{
public:
enum State
{
Sucsess,
Fail
};
struct Option
{
};
static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
static void Clean();
static void SetView(Oyster::Math::Float4x4& View);
static void SetProjection(Oyster::Math::Float4x4& Projection);
//! @brief will internally use last values from SetView and SetProjection
static void NewFrame();
static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
static void RenderModel(Oyster::Graphics::Model::Model& model);
static void EndFrame();
static Oyster::Graphics::Model::Model* CreateModel(std::wstring filename);
static void DeleteModel(Oyster::Graphics::Model::Model* model);
static void AddLight(Definitions::Pointlight light);
static void ClearLights();
static State SetOptions(Option);
};
}
}