26 lines
343 B
C++
26 lines
343 B
C++
#pragma once
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#ifndef Mesh_h
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#define Mesh_h
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#include "OysterMath.h"
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namespace Oyster
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{
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namespace Graphics
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{
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namespace Model
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{
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//struct ModelInfo;
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struct Model
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{
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//! do not Edit, linked to render data
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//ModelInfo* info;
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void* info;
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Oyster::Math::Float4x4 WorldMatrix;
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bool Visible;
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};
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}
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};
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};
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#endif |