Danbias/Code/Game/DanBiasGame/GameClientState
Pontus Fransson 8e07475434 GL - Buttons is now using one texture per button type. Fixed button state when spamming the button. 2014-02-12 10:02:52 +01:00
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Buttons GL - Buttons is now using one texture per button type. Fixed button state when spamming the button. 2014-02-12 10:02:52 +01:00
C_obj GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LevelLoader GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
C_Object.cpp GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
C_Object.h GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
Camera.cpp Major overhaul 2014-02-09 21:24:09 +01:00
Camera.h Broekn branch not broekn more 2014-01-29 10:18:01 +01:00
GameClientState.cpp GL - started working with client application 2013-12-06 10:38:43 +01:00
GameClientState.h GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
GameState.cpp GL - fixed graphics, collision with house, locked to 30 fps on client, jump added 2014-02-12 09:32:13 +01:00
GameState.h GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LanMenuState.cpp GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LanMenuState.h GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LobbyState.cpp GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LobbyState.h GL - animated character and some textrendering 2014-02-11 15:00:52 +01:00
LoginState.cpp GL - Buttons is now using one texture per button type. Fixed button state when spamming the button. 2014-02-12 10:02:52 +01:00
LoginState.h GL - mergeerror with button handling 2014-02-11 15:03:27 +01:00