Danbias/Code/Game/GameLogic/DynamicObject.h

27 lines
656 B
C++

//////////////////////////////////////////////////
//Created by Erik and Linda of the GameLogic team
//////////////////////////////////////////////////
#ifndef DYNAMICOBJECT_H
#define DYNAMICOBJECT_H
#include "GameLogicDef.h"
#include "Object.h"
namespace GameLogic
{
class DynamicObject : public Object
{
public:
DynamicObject();
DynamicObject(void* collisionFunc, OBJECT_TYPE type);
DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type);
~DynamicObject(void);
private:
};
}
#endif