75 lines
1.3 KiB
C++
75 lines
1.3 KiB
C++
//////////////////////////////////////
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// Created by Pontus Fransson 2014 //
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//////////////////////////////////////
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#include "EventHandler.h"
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using namespace Oyster::Event;
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Oyster::Event::EventHandler EvtHandler;
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EventHandler& EventHandler::Instance()
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{
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return EvtHandler;
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}
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EventHandler::EventHandler()
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{
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}
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EventHandler::~EventHandler()
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{
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Clean();
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}
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void EventHandler::Clean()
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{
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collections.clear();
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}
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void EventHandler::Update(MouseInput& input)
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{
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for(int i = 0; i < (int)collections.size(); i++)
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{
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collections.at(i)->Update(input);
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}
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}
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void EventHandler::RenderTexture()
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{
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for(int i = 0; i < (int)collections.size(); i++)
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{
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collections.at(i)->RenderTexture();
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}
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}
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void EventHandler::RenderText()
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{
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for(int i = 0; i < (int)collections.size(); i++)
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{
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collections.at(i)->RenderText();
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}
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}
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void EventHandler::AddCollection(EventButtonCollection* collection)
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{
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for(int i = 0; i < collections.size(); i++)
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{
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//Do not add the collection if it's already in the list.
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if(collections.at(i) == collection)
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return;
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}
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collections.push_back(collection);
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}
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void EventHandler::ReleaseCollection(EventButtonCollection* collection)
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{
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for(int i = 0; i < collections.size(); i++)
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{
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if(collections.at(i) == collection)
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{
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collections.erase(collections.begin() + i);
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break;
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}
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}
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} |