Danbias/Code/Game/GameLogic/DynamicObject.cpp

29 lines
552 B
C++

#include "DynamicObject.h"
#include "CollisionManager.h"
using namespace GameLogic;
DynamicObject::DynamicObject()
:Object()
{
}
DynamicObject::DynamicObject(void* collisionFunc, OBJECT_TYPE type)
:Object(collisionFunc, type)
{
}
DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type)
:Object(rigidBody, collisionFunc, type)
{
}
DynamicObject::~DynamicObject(void)
{
}