Danbias/Code
Dander7BD 3be98e6647 Merge remote-tracking branch 'origin/GameServer' into Camera
Conflicts:
	Code/Game/DanBiasGame/GameClientState/GameClientState.h
	Code/Game/DanBiasGame/GameClientState/GameState.cpp
2014-02-11 14:56:43 +01:00
..
Dokumentation Documentation - Updated uml diagrams 2014-02-10 22:25:31 +01:00
Game Merge remote-tracking branch 'origin/GameServer' into Camera 2014-02-11 14:56:43 +01:00
GamePhysics Quaternion to angular axis complete 2014-02-11 13:53:44 +01:00
Input Master - Modified igore 2014-01-08 13:07:55 +01:00
Misc GameServer - Merge with Gamelogic 2014-02-11 13:26:51 +01:00
Network GameServer - Multiplayer now working properly 2014-02-09 16:42:26 +01:00
OysterGraphics GameServer - Merged with Graphics 2014-02-10 23:10:31 +01:00
OysterMath Merge remote-tracking branch 'origin/GamePhysics' into Camera 2014-02-11 14:15:00 +01:00
OysterPhysics3D GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
Physics Lib change for bullet 2014-02-11 13:21:22 +01:00
Sound Master - Modified igore 2014-01-08 13:07:55 +01:00
Tester Pointlight no pointer Model render pointer 2014-02-10 16:08:03 +01:00
WindowManager GameServer - Added some functionality in windowshell 2014-01-31 10:50:38 +01:00
Code.rar GL - started using the lvl format. Objects on client have pos, rot and scale (not verified) 2014-02-10 14:00:14 +01:00
DanBias.sln Merge remote-tracking branch 'origin/GameServer' into Camera 2014-02-11 14:56:43 +01:00