Danbias/Code/Game/GameClient/GameClientState/GameClientState.cpp

16 lines
421 B
C++

#include "GameClientState.h"
using namespace DanBias::Client;
using namespace ::Oyster::Network;
const GameClientState::NetEvent GameClientState::event_processed = GameClientState::NetEvent();
GameClientState::GameClientState() {}
GameClientState::~GameClientState() {}
const GameClientState::NetEvent & GameClientState::DataRecieved( const GameClientState::NetEvent &message )
{
/* do nothing */
return message;
}