Danbias/Code/Game/GameLogic/DynamicObject.cpp

22 lines
385 B
C++

#include "DynamicObject.h"
#include "CollisionManager.h"
using namespace GameLogic;
using namespace Oyster::Physics;
using namespace Utility::DynamicMemory;
DynamicObject::DynamicObject(std::wstring objFile)
:Object(objFile)
{
rigidBody->SetSubscription(CollisionManager::BoxCollision);
}
DynamicObject::~DynamicObject(void)
{
}
void DynamicObject::Update()
{
//update object
}