Danbias/Code/Game/GameLogic/Object.h

46 lines
833 B
C++

//////////////////////////////////////////////////
//Created by Erik and Linda of the GameLogic team
//////////////////////////////////////////////////
#ifndef OBJECT_H
#define OBJECT_H
#include "GameLogicStates.h"
#include <PhysicsAPI.h>
namespace GameLogic
{
class Game;
class Object
{
public:
Object();
Object(void* collisionFunc, OBJECT_TYPE type);
~Object(void);
OBJECT_TYPE GetType() const;
int GetID() const;
Oyster::Physics::ICustomBody* GetRigidBody();
void ApplyLinearImpulse(Oyster::Math::Float4 force);
void BeginFrame();
void EndFrame();
private:
OBJECT_TYPE type;
int objectID;
protected:
Oyster::Physics::ICustomBody *rigidBody;
Oyster::Physics::ICustomBody::State setState;
Oyster::Physics::ICustomBody::State getState;
static const Game* gameInstance;
};
}
#endif