29 lines
552 B
C++
29 lines
552 B
C++
#include "DynamicObject.h"
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#include "CollisionManager.h"
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using namespace GameLogic;
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DynamicObject::DynamicObject()
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:Object()
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{
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}
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DynamicObject::DynamicObject(void* collisionFunc, OBJECT_TYPE type)
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:Object(collisionFunc, type)
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{
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}
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DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFunc)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type)
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:Object(rigidBody, collisionFunc, type)
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{
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}
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DynamicObject::~DynamicObject(void)
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{
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} |