.. |
Buttons
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Added Gui Transparancy,
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2014-02-18 09:32:10 +01:00 |
C_obj
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
C_Light.cpp
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Added lights to client
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2014-02-19 10:59:23 +01:00 |
C_Light.h
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Added lights to client
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2014-02-19 10:59:23 +01:00 |
C_Object.cpp
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Render rigid body from lvl format
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2014-02-18 15:07:40 +01:00 |
C_Object.h
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Render rigid body from lvl format
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2014-02-18 15:07:40 +01:00 |
Camera.cpp
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
Camera.h
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
Camera_Basic.cpp
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
Camera_Basic.h
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
Camera_BasicV2.cpp
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New Cameras
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2014-02-18 12:04:22 +01:00 |
Camera_BasicV2.h
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New Cameras
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2014-02-18 12:04:22 +01:00 |
Camera_FPS.cpp
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Removed some debug lines
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2014-02-18 11:12:47 +01:00 |
Camera_FPS.h
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Major cleanup
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2014-02-17 10:38:11 +01:00 |
Camera_FPSV2.cpp
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Camera_FPSV2 fix + Added bug trap
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2014-02-19 15:00:40 +01:00 |
Camera_FPSV2.h
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Camera swap
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2014-02-18 17:42:00 +01:00 |
GameClientState.cpp
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
GameClientState.h
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
GameState.cpp
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removed debug comment
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2014-02-19 14:20:46 +01:00 |
GameState.h
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
GameStateUI.cpp
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
GameStateUI.h
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
GamingUI.cpp
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compilation error fixes
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2014-02-19 14:00:48 +01:00 |
GamingUI.h
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
LanMenuState.cpp
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Network - Added reconnect with the last address you connected on.
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2014-02-19 14:49:20 +01:00 |
LanMenuState.h
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
LobbyAdminState.cpp
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
LobbyAdminState.h
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
LobbyState.cpp
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
LobbyState.h
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
MainState.cpp
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Added Gui Transparancy,
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2014-02-18 09:32:10 +01:00 |
MainState.h
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Patch
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2014-02-17 11:27:43 +01:00 |
NetLoadState.cpp
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GameClient - removed hardcoding for lvl, use 2ofAll map for correct world. Init player gets wrong scale and isMyPlayer. Need to verify camera on client
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2014-02-19 12:09:42 +01:00 |
NetLoadState.h
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GameClientState Patch
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2014-02-18 17:28:24 +01:00 |
RespawnUI.cpp
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
RespawnUI.h
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GameState pre-work for subStates
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2014-02-19 13:15:19 +01:00 |
SharedStateContent.h
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Added lights to client
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2014-02-19 10:59:23 +01:00 |