Danbias/Code/Game/DanBiasGame/GameClientState/GameState/C_DynamicObj.h

21 lines
250 B
C++

#pragma once
namespace DanBias
{
namespace Client
{
class C_DynamicObj
{
private:
struct myData;
myData* privData;
public:
C_DynamicObj(void);
virtual ~C_DynamicObj(void);
void Init();
void setPos();
void Render();
void Release();
};};};