Danbias/Code/OysterGraphics/Render/Preparations.h

23 lines
402 B
C++

#include "..\Core\Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Preparations
{
class Basic
{
void BindBackBufferRTV(bool UseDepthStencil = true);
void BindBackBufferRTV(ID3D11DepthStencilView* depthStencil);
void BindBackBufferUAV();
void ClearBackBuffer(Oyster::Math::Float4 Color, bool ClearDepthStencil);
};
}
}
}
}