Danbias/OysterPhysics3D/Collision/Point.h

37 lines
908 B
C++

/////////////////////////////////////////////////////////////////////
// Created by Dan Andersson 2013
/////////////////////////////////////////////////////////////////////
#pragma once
#ifndef OYSTER_COLLISION_POINT_H
#define OYSTER_COLLISION_POINT_H
#include "OysterMath.h"
#include "ICollideable.h"
namespace Oyster { namespace Collision
{
class Point : public ICollideable
{
public:
union
{
struct{ ::Oyster::Math::Float3 position; };
char byte[sizeof(::Oyster::Math::Float3)];
};
Point( );
Point( const Point &point );
Point( const ::Oyster::Math::Float3 &position );
~Point( );
Point & operator = ( const Point &point );
ICollideable* clone( ) const;
bool Intersects( const ICollideable *target ) const;
bool Contains( const ICollideable *target ) const;
ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
};
} }
#endif