42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/////////////////////////////////////////////////////////////////////
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// Created by Dan Andersson 2013
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/*
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Ray::direction is assumed to be normalized!
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- Dan
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*/
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/////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef OYSTER_COLLISION_RAY_H
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#define OYSTER_COLLISION_RAY_H
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#include "OysterMath.h"
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#include "ICollideable.h"
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namespace Oyster { namespace Collision
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{
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class Ray : public ICollideable
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{
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public:
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union
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{
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struct{ ::Oyster::Math::Float3 origin, direction; };
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char byte[2*sizeof(::Oyster::Math::Float3)];
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};
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mutable float collisionDistance;
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Ray( );
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Ray( const Ray &ray );
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Ray( const ::Oyster::Math::Float3 &origin, const ::Oyster::Math::Float3 &normalizedDirection );
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~Ray( );
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Ray & operator = ( const Ray &ray );
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ICollideable* clone( ) const;
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bool Intersects( const ICollideable *target ) const;
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bool Contains( const ICollideable *target ) const;
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ICollideable::State Advanced( const ICollideable *target ) const; //Not supported returns 0;
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};
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} }
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#endif |