22 lines
324 B
HLSL
22 lines
324 B
HLSL
cbuffer everyFrame : register(c0)
|
|
{
|
|
matrix VP;
|
|
}
|
|
|
|
cbuffer everyObject : register(c1)
|
|
{
|
|
matrix world;
|
|
}
|
|
|
|
Texture2D Diffuse :register(t0);
|
|
|
|
float4 VSScene(float4 input : POSITION) : SV_Position
|
|
{
|
|
//return input;
|
|
return mul(input,VP);
|
|
}
|
|
|
|
float4 PSScene(float4 input : SV_Position) : SV_Target0
|
|
{
|
|
return float4(0,1,0,1);
|
|
} |