53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include <string>
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#include "../Definitions/GraphicalDefinition.h"
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#include "..\Model\Model.h"
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#include "OysterMath.h"
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#include <Windows.h>
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//#include <vld.h>
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#ifdef GFX_DLL_EXPORT
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#define GFX_DLL_USAGE __declspec(dllexport)
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#else
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#define GFX_DLL_USAGE
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#endif
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namespace Oyster
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{
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namespace Graphics
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{
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class GFX_DLL_USAGE API
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{
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public:
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enum State
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{
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Sucsess,
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Fail
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};
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struct Option
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{
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};
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static State Init(HWND Window, bool MSAA_Quality, bool Fullscreen, Oyster::Math::Float2 StartResulotion);
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static void Clean();
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static void SetView(Oyster::Math::Float4x4& View);
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static void SetProjection(Oyster::Math::Float4x4& Projection);
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//! @brief will internally use last values from SetView and SetProjection
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static void NewFrame();
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static void RenderScene(Oyster::Graphics::Model::Model models[], int count);
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static void RenderModel(Oyster::Graphics::Model::Model& model);
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static void EndFrame();
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static Oyster::Graphics::Model::Model* CreateModel(std::wstring filename);
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static void DeleteModel(Oyster::Graphics::Model::Model* model);
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static void AddLight(Definitions::Pointlight light);
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static void ClearLights();
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static State SetOptions(Option);
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};
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}
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}
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