Danbias/Code/OysterGraphics/Render/Resources/Debug.h

39 lines
613 B
C++

#pragma once
#ifndef Reources_h
#define Reources_h
#ifdef _DEBUG
#include "../OysterGraphics/Core/Core.h"
namespace Oyster
{
namespace Graphics
{
namespace Render
{
namespace Resources
{
class Debug
{
public:
//static Core::PipelineManager::RenderPass obj;
static Core::PipelineManager::RenderPass debugCompute;
//static Core::Buffer ModelData;
//static Core::Buffer VPData;
//static ID3D11ShaderResourceView* srv;
//static ID3D11RenderTargetView* rtv;
static Core::Init::State Init();
static void Clean();
};
}
}
}
}
#endif
#endif